I printed this image on the Uni printers and it came out really well, almost perfectly matching the on screen colours so I'm quite pleased. We have started laying out the book this week and this image will be in as a large fold out page for maximum impact.
Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Friday, 29 June 2012
Work: Narnia- Floating Cogs/Creation scene
New visual for
Narnia- I realised I'd done lots of concepts for plants but hadn’t done any of
rock formations or natural landscape designs, so I created this image. It shows
Aslan in the bottom right hand corner singing (as described in the book), but I
have added cogs to the scene as if they are forming from his words, and the
floating away to their destination.
I printed this image on the Uni printers and it came out really well, almost perfectly matching the on screen colours so I'm quite pleased. We have started laying out the book this week and this image will be in as a large fold out page for maximum impact.
I printed this image on the Uni printers and it came out really well, almost perfectly matching the on screen colours so I'm quite pleased. We have started laying out the book this week and this image will be in as a large fold out page for maximum impact.
Tuesday, 26 June 2012
Work: Narnia- Gate into the Garden
One of the scenes
I am designing for is The Garden. This is where the tree from my previous blog
post is situated and where Digory plucks a magic apple for Aslan. The Gate has
a fairly basic description in the book, just as being Gold, with silver writing
on it and surrounded by a wall made of turf. This Concept visual is to
represent that gate.
Friday, 22 June 2012
Work: Narnia- Tree in the Garden
This is a
rendering of the Tree in the Garden where Polly and Digory have to go and
collect a magic apple for Aslan. In the book the description of this tree is
quite basic so it left me quite a lot design space to play with. The book does
describe the other trees in the garden as being “not only green but also blue
and silver”, so I adapted this for the central tree and made it purple, green
and silver- this makes it stand out a bit more showing it to be more important.
Monday, 18 June 2012
Expo Invitation
This is our
invitation for the Expo- keeping with the Cog theme we tried to make it look
like an old Victorian ticket.
Friday, 15 June 2012
Work: Wood between the Worlds SECOND render
Render number
two, this is slightly more what I envisioned in my head but I still don’t think
its right- yes it shows the look but it doesn’t quite feel like it’s giving
enough information. I might do some tree concepts to try and explain the Idea a
bit more; this would help give a wider picture of the whole design...I’m conscious
that I'm running out of time though so it may have to do.
Work: Wood between the Worlds render
I’ve finally
started designing the Wood between the Worlds... only slightly behind schedule.
I started by sketching the design out then running it through Photoshop. It
proved very difficult to render and I got quite frustrated with it, and almost
gave in to despair! But then I tried a different rendering style using a little
bit of photo collage to create a different look, resulting in this...
It’s not really what I want but as an image I think it looks quite nice and dynamic so I’ve kept it as some development work. Now I have to try and render it how I want it to look...however that may be.
It’s not really what I want but as an image I think it looks quite nice and dynamic so I’ve kept it as some development work. Now I have to try and render it how I want it to look...however that may be.
Monday, 11 June 2012
Work: Charn- Window of the Gods NEW render
I previously
uploaded a render of “the window of the gods” showing the stained glass detail.
Now I’ve done a complete rendering of the whole wall that runs the length of
the Great Hall. On this version of it I’ve overlaid the brick pattern and CAD
brickwork to show greater detail. I think it works quite well to get across a
basic understanding of the style and atmosphere.
Wednesday, 6 June 2012
Work: Charn- Window of the gods
I’ve been working
the design for the Great Hall of Charn up in CAD...its proving most difficult!
This has defiantly been the most stressful bit of design so far. Trying to get
all the arches, pillars, windows, Hammer beams, Doorways etc to line up and
look good almost defeated me but its nearly finished now so the end is in
sight.
Along the outer walls of the Great Hall are 13 colossal windows, 21meters high by 4 meters wide. Here is a visualisation of the stained glass within the windows. They represent god-like women of Charn (possibly Jadis herself). Again I have kept with the colour scheme of Charn and have over stylised the gods into twisted representations of people. Scary but beautiful is the tagline for Charn.
Along the outer walls of the Great Hall are 13 colossal windows, 21meters high by 4 meters wide. Here is a visualisation of the stained glass within the windows. They represent god-like women of Charn (possibly Jadis herself). Again I have kept with the colour scheme of Charn and have over stylised the gods into twisted representations of people. Scary but beautiful is the tagline for Charn.
Labels:
Concept Visuals,
Dark,
Fantasy,
Illustrator,
Magic,
Photoshop,
Scale,
Work
Friday, 1 June 2012
Work: Charn- Stained Glass Windows
Here are some of
the designs I’m working on at the moment. The Charn Great hall needs to be vast
in size and epically lit, therefore I decided to incorporate a huge Stained
Glass window on the back wall, enabling me to play with light and shadows
throughout the room.
This is one of the smaller windows to the side of the central rose window. The bound hands represent the cruel nature of Charn and their use of slaves and hostages. The colours that run through Charn are reds, blacks and greys.
This is a half rendered visual of the back wall in its entirety. The size of the door indicates the scale. The broken clockwork on the wall represents the clockwork nature of the world and becomes a common motif throughout the Great Halls design.
This is a quick
render of the central clock motif. The rose in the centre represents Charn’s
hatred and fear of nature and the organic. Clockwork has almost completely
taken over in this world so the rose imprisoned in the glass is trying to
represent this.
This is one of the smaller windows to the side of the central rose window. The bound hands represent the cruel nature of Charn and their use of slaves and hostages. The colours that run through Charn are reds, blacks and greys.
This is a half rendered visual of the back wall in its entirety. The size of the door indicates the scale. The broken clockwork on the wall represents the clockwork nature of the world and becomes a common motif throughout the Great Halls design.
More
visuals of the great hall itself to come.
Labels:
Concept Visuals,
Dark,
Digital Painting,
Fantasy,
Film,
Magic,
Photoshop,
Scale,
Work
Thursday, 10 May 2012
Work: Dancing Lawn
This scene originally
only started out as another tree concept, but as I got into it it sort of
developed into a whole scene.
I wanted to do some more sketching because I don’t really do much actual sketch rendering, I develop my designs through sketch but once I have the basic forms I then put it into the computer and run it through Photoshop. So I wanted to have a go a sketching a design to completion, if nothing just for my portfolio.
I then added some colouring in Photoshop and added some extra shadows for a more three dimensional feel. I’m quite pleased with it now it’s done, and it may become one of the visuals for the EXPO, as it’s the size of an A2 page.
The basis for the
design is around the location called “Dancing Lawn” it doesn’t actually appear specifically
in the Magicians Nephew but it does appear in some of the later books. It could
however be incorporated in some way into our film adaptation.
I wanted to play
more with the idea of natural geological formations rather than just looking at
individual trees. I wanted the area to look like the natural stone had been
forced up and then a giant tree had grown across the central expanse, creating
a sheltered cave-like space. To link with the Dancing Lawn idea where Narnian
creatures could gather and throw outdoor celebrations I’ve played with the Idea
that they have built bridges to connect all the stone monoliths together,
allowing access to the larger grassland area. Giant Mushrooms also grow on the
white stone forming smaller platforms around the larger rocks.
I wanted to do some more sketching because I don’t really do much actual sketch rendering, I develop my designs through sketch but once I have the basic forms I then put it into the computer and run it through Photoshop. So I wanted to have a go a sketching a design to completion, if nothing just for my portfolio.
I then added some colouring in Photoshop and added some extra shadows for a more three dimensional feel. I’m quite pleased with it now it’s done, and it may become one of the visuals for the EXPO, as it’s the size of an A2 page.
Tuesday, 8 May 2012
Work: Some more Flora
The concept
designs for some Narnian plants are getting nicely underway. Here are the
latest developments in the world of plants.
These first sets
of 4 trees are designed to be decorative trees. They are very well trimmed and
naturally quite ordered in their appearance. They could be suitable for the
Garden Scene I am designing for later but for the moment I’m quite happy with
letting them sit on the back burner for a bit.
The final decorative tree is the Flowering Horn. This simple leafed bushy plant grows naturally into the pronged form, where a single rose-like flower blooms all year round. If the flower is removed the plant withers.
This walking tree is one of the talking trees chosen by Aslan himself to become part of the Council to help look after Narnia. Its distinct yellow colouring is present in all the council members, distinguishing them from the other inhabitants of Narnia.
This is my second rendering of the Glowing mushroom- I tried to soften some of the edges under the mushroom to make it look a bit more organic and less strait edged. I think it works better now these changes have been made.
This final plant
is my first water based plant. The Semi-Aquatic Giant Lily grows out of the
water until it suspends itself by its strong roots above the water’s surface.
This plant still needs a little bit more of a back story about its purpose etc
Labels:
Art,
Concept Visuals,
Dark,
Digital Painting,
Fantasy,
Magic,
Narnia,
Nature,
Photoshop,
Work
Tuesday, 1 May 2012
Work: Some initial designs
Now we are on the
final stint towards the MA we have started focusing our work down, organising
what we are going to be doing for the EXPO and our final work submission.
I started off by
working up my Water Lettuce design a bit, adding more detail to the render,
incorporating some feeding examples, leaf structure etc. The idea for these
designs would be that they are conceptual studies, designed to show an overview
of possible flora the director could populate any scene with, therefore a back
story and contextual information needed to be developed. So with each plant I
will add a brief description and relevant information to paint a visual, verbal
and analytical picture of the plants.
After producing
the Water Lettuce layout, I talked it over with Hannah and we both decided it wasn’t
laid out quite how we wanted. It looks too scientific and doesn’t bring across
the idea of clockwork, exploration or In-situ observations. So we sat down and
had a big discussion about the book, layout and general guidelines on
presentation. The following is the layout board we created:
We outlined
example page layouts for every page eventuality so that the process of putting
the pages together would be easier. We also designed any extra details we
wanted like the Clockwork Page Runner and its colour variations, the page
background etc and we got a quote from a book printing company and stuck
samples down of the paper types etc.
This is the first
page we put together using the new layout. It has some key images of the main
plant, an example of the flower, an example of a creature Hannah designed to
dwell in the tree and some sketch development images of the creature. The key written
information is then added outlining purpose, botanical information, height,
habitat etc I like this page layout, the background is effective but not too
overpowering. I still think it needs a little bit of work as it still doesn’t sit
comfortably on the page but we will sort that later.
This is an
initial rendering of a fungus I designed for Narnia. I have written some
background information for it if it needs it but this particular plant might
just be put in the book as a standalone image rather than a fully developed
layout page.
Since finishing
these we have done many more images and designs but I will update those onto
here later.
Friday, 24 February 2012
Work: Plant Adaptation- Clockwork Tree
I’ve been designing some fantasy plants again but this time I’ve been trying to stick with the Style Guide that we produced for the Magicians Nephew. I decided to design a Clockwork tree combining a Willow-style tree and some clockwork mechanisms.
![]() |
| Clockwork Tree sketch |
I sketched out some Ideas and decided on the following design. I Scanned in my sketch and put it through Illustrator (which I’m still getting to grips with). I tried rendering it in Illustrator but I still can’t quite get the look I want using Illustrator so I put the illustrator outline into Photoshop to Digitally Paint.
![]() |
| Illustrator render |
In the style guide we said we wanted the look to be quite dark and a little bit sinister so I rendered the tree using dark colours making it look creepier. I also decided to add a eerie glow as if a light source was hidden within the Willows branches- this added a bit of mystery to the design. My colour pallet comprised of mainly dark greys and cool blues.
![]() |
| Original Painting which printed too dark |
![]() |
| Photoshop Render |
On my screen the final image looked fine but when I printed it, it was very dark and hard to define so I had to go back and play with the levels. The dark nature of this tree would fit well in my project as part of Charn’s environment or even the outskirts of the Wood between the Worlds.
![]() |
| Second Render |
I did a rendering variation of the tree but this time increasing the lightness and adding some blue glowing fireflies around the trees. This makes the tree look less sinister and more magical...I’m not sure this is quite suitable for Charn but maybe appropriate for Narnia.
Friday, 17 February 2012
Alice: Madness Returns
"...the worlds that Alice leaps around are stunning, mind bending, and unbelievably cool."
GamePro.com
I recently purchased a book called The Art of Alice: Madness Returns. It’s the design accompaniment for the Video game by American McGee and Spicy Horse Games. The story behind the game is that Alice has recovered from psychotic episode in which she was locked away in an asylum. The game is based on her realisation that the death of her family, for which she blamed herself causing her breakdown, was in fact the doings of another. Just as her own world has been turned upside down and ruined, her beloved Wonderland has also been taken over by a dark force rendering it evil, twisted and on the verge of collapse. Alice must find the evil in both Wonderland and the real world in order to survive.
Ken Wong was the Art Director for Alice: Madness Returns, American McGee and the design team at Spicy Horse Games produced the Art Of book showing stunning visuals and descriptions of the process they went through to create the beautiful yet frightening world of New Wonderland.
The Following is a trailer advertising the game and showing many of the environments Spicy Horse designed for gamers to explore:
Here are some of the images taken from the book that are significant for my own project of the Magicians Nephew:
Martins F, Kerslake B, Lei H, Lei (ART) J, Melo (ART) L (2011) Art of Alice: Madness Returns. Dark Horse Books, Milwaukie
![]() |
| This is an early exploration for the forest environment by Sun GuoLiang. I love the idea of a floating forest or tree structure, existing in the clouds above us. It feels quite magical. |
![]() |
| I like the use of colour in this visual. The monotone effect with a single focus colour works well to create an exciting atmosphere. |
![]() |
| Another example of clockwork being fused with nature (inside the trees). |
![]() |
| Another stunning visual incorporating Clockwork. I like the panoramic quality this visual has and good use of colour. |
![]() |
| Some examples of how the design department made trees look more 'fantasy-like'- using a stylised colour pallet, mushroom-like canopies and placing it on top of a giant snail. |
![]() |
| Nice monochrome visual with a single colour to add significance. |
![]() |
| I like the composition of this image- the dark ship at the bottom and swirling light effects overhead. |
![]() |
| Nice use of contrasting colours with the Blue being the main colour of the image with highlights of orange. We wanted to use contrasting colours in our design to create drama. |
![]() |
| The oriental style motif works well here and its stand-alone nature makes it a nice example of how I could sketch develope ideas before I place them into an exact environment. |
I’ve really enjoyed looking through this book- they have made some stunning images and really creative ideas for the environments. I will try and take on board some of their techniques when I do some of the designing for MN. I think Atmosphere is one of the most important things I’ve got from looking through the book- without an appropriate atmosphere a scene will have no depth and won’t look visually interesting, without atmosphere the storytelling cannot be enhanced.
Tuesday, 14 February 2012
Work: Plat adaptation- Water Lettuce
For my project I need to create as many plants, animals, landscapes, forests, geological formations etc as I can as examples of my own practice for answering my research question for the year. After my previous blog post Research: Weird looking Plants (18/01/12) looking at some examples of existing and very unusual looking plants and fungi, I started to sketch out some ideas. I had already learnt through writing this post that nature can look very bizarre so I felt I was free to create some quite wacky and unusual plants, but I decided for this first attempt to base the design on an existing plant- the Water Lettuce.
The Water Lettuce was first discovered in Africa but now can be found in nearly all tropical or subtropical waterways. The plants leaves float on the water’s surface with its roots submerged below the surface.
This is my adaptation of the common water lettuce. I have vastly increased its size from around 30cm to 30meters. I have also transformed the root structure from a few fibrous tendrils to thousands. The main adaptation I made to the plant is that it no longer dwells in water- the large pod found nestled in the centre of the leaf formation contains a helium-like gas which the plant naturally produces, allowing it to rise into the air becoming a floating land plant.
I have designed many more details for this plant as to how it feeds, reproduces and how humans could use it but I will add these at a later date when I have produced a visual to show them. For now here is the Digitally Painted plant (which still needs a name):
My friend Cassie Peng (cassiepeng.blogspot.com) has been teaching me how to do Digital Painting in Photoshop. There are still a few things I want to work on with this image like texturing etc but I will sort those out later. As a first draft I am really pleased with how this image turned out- thanks Cassie you’re a good teacher!
Friday, 10 February 2012
Work: Rendering Techniques
I’ve been experiment some more with Illustrator by attending some Illustrator workshops organised for Fashion and Textile students. They have been very useful and by doing some of my own experimenting I think I have now got to grips with some basic Illustrator techniques.
I started doing some sketches of some fantasy plants as a response to the research I did earlier on “Weird looking plants”. I will talk about this in more detail later on. I experimented with rendering techniques using some newly gained Illustrator skills and some recently developed Digital painting techniques in Photoshop. I like both results but for the purposes of showing a concept and texture I think the Photoshop one work better.
Saturday, 7 January 2012
Work: First Attempt at Digital Painting
This is my first attempt at using Digital Painting on Photoshop.
I followed an online tutorial to help me produce it and think its turned out OK- its quite simple but I think as a first attempt its not bad. I had to use a mouse to do the drawing because I don't have a graphics tablet...yet. I'm hoping they will improve with a tablet.
I followed an online tutorial to help me produce it and think its turned out OK- its quite simple but I think as a first attempt its not bad. I had to use a mouse to do the drawing because I don't have a graphics tablet...yet. I'm hoping they will improve with a tablet.
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