DragonVale is a theme park style social game, where
players look after and breed dragons on their own personal floating islands.
From mobile game company Backflip Studios, Dragonvale has become a popular free
app on the iphone/ipad platform, with an average customer rating of 4.5 stars
(itunes, 2012).
itunes image |
Dragonvale is a good example of how a well known
attraction like a theme park or visitor centre can be given a fantasy twist.
In the game players are given a floating island where
they can build their dragon resort. This strait away sets the scene for a
fantasy based game, having a giant floating plateau as the starting point for
the game. Each dragon is then based on a theme, from basic elements like fire
and water to manmade objects like fireworks and mines. There are even limited editions
dragons like the Bone dragon, Leap Year Dragon and Reindeer Dragon. This idea
of combining different aspects together, I have found has been a good starting
point when creating things for the fantasy genre.
I have not specifically designed any fantasy creatures as
part of my role in the Magicians Nephew project but if I was to do some later, combining
elements would be a useful place to start. An audience would suspend their
disbelief (see earlier blog post) if you present it to them clearly enough.
Take dragonvale for example, we know dragons do not exist but when we play the
game we are willing to go along with it and pretend. We know fireworks do exists
and in some way we have almost certainly all seen them. In Dragonvale they have
combined dragons and fireworks to create a Firework Dragon- yet within the
world that they have laid out in the game it is totally believable. In another
setting it may not work but combined with all the other elements of the game;
floating rocks, other themed dragons, magic, back stories, reasons for being
etc it makes sense.
This tells me that to help an audience understand they
need not only something for their imaginations to latch onto but also a back
story and a convincing reason for why. Why does it look like that? Why does it
move like that? How does it? Why? Only when all these are put together can an
audience relax, suspend their disbelief, and get involved with the world you
are trying to create.
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